[Golist] Go & Papervision3D integration
Cedric M. analogdesign
newsl at analogdesign.ch
Wed Apr 16 01:27:13 PDT 2008
Hi there,
you should check the first version made Donovan hydrotik of its
papervision3d tweener:
PapervisionTween
http://blog.hydrotik.com/2007/12/10/papervision3d-20-go-tweening-flipping-ba
nner-part-1/
It might be useful to you.
I hope it helps...
Best regards.
Cedric M. (aka maddec)
Interactive Creator
Adobe Flash/Flex/AIR Specialist
Since 1998
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visual & interactive communication
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De : golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] De la part
de CyberPunK
Envoyé : mercredi, 16. avril 2008 10:05
À : golist at goasap.org
Objet : [Golist] Go & Papervision3D integration
Hi list!
Being my first post (even if Ive followed the list for a while), let me
thanks Moses for the great work hes doing. I was a great fan of FuseKit and
now Im totally excited by the potential of the GoASAP project.
I only wish I had more time to work on it and contribute to make it growing
:)
And here we came to the matter of my post.
Recently Ive worked on a 3D project using Papervision3D
and making
transition transitions with other tween engines (read caurina Tweener by Zeh
Fernando) was quite a pain.
Dont get me wrong, I think that the tweener made by Zeh its great it most
situations. Its just that it hadnt suited my needs in this particular
project.
In particular, I needed to synchronize some animations to the render engine.
Start/stop the render engine when the tween begin/complete and stop or pause
the tween when the engine was stopped by other means.
I think that would be a problem even with a tween written upon GoASAP
without a deeper integration between the two systems. But due to the nature
of GoASAP I think that deeper integration would be possible.
After the end of the project, Ive started to investigate the structure of
Papervision3D, to see if it would be possible to better integrate a tweener
with it.
Briefly told, what Ive found is that the BasicRenderEngine is easily
extendable and its possible to add custom actions to the render list.
Now Im looking forward to see if its possible to create some sort of
GoRenderEngine who centralize and synchronize the pulses of Papervision3D
with those of GoASAP in a single routine/loop.
Since I dont know much about GoASAP yet (and Im not that great as OOP
coder), I could definitely use some help or indication about where to start
looking :)
Im also interested in your opinions about my idea, maybe someone with a
better experience in this kind of projects can see aspects of it I cant
see, revealing it as an overkill as I fear :)
Thanks everyone, specially Moses
Alessandro
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