[Golist] tween classes versus all-in-one
Moses Gunesch
moses at goasap.org
Mon Apr 21 08:18:20 PDT 2008
K –
The reason that skipTo() was picked over a more complicated interface
is that only tweens which have start and end can be rewound or fast-
forwarded – not the case for physics animations necessarily. But
skipTo() can easily be used to rewind and ff:
Rewind: skipTo(0);
FF: skipTo(tween.duration);
Now, to the heart of your question which is skipTo + parallel or
sequence.
Here is how I think we could implement that functionality:
1. PlayableBase should have a read-only duration getter that returns
the max time of all children
2. SequenceBase might also need a duration getter that sums all step
durations.
3. SequenceBase should get skipToTime() functionality. Alternatively
skipTo could use time and the secondary method could be skipToIndex().
The time-based one is easy to implement; you just run a sum of
durations on each step and when the sum exceeds the time you back it
up one and run skipTo() on the step with the remainder.
To implement a slider you could calculate a percentage against the
Sequence's total duration.
Does this address your questions? I'm happy to help you add these
features to the utils or, give it a shot and post your version!
- moses
PS: Go is naturally time-based. Do not use the useFrames option, there
is nothing simpler or more intuitive about it. It is a specialty
option that should be saved for special cases where you have to
process things in frames.
PPS: Also be sure to take a look at the GoTestBase class included
(there's also a GoFlexTestBase). It sets up buttons that let you
perform all the play controls on a tween (see the included examples in
the com.mosesSupposes.go.tests package). When you run the line
super.addButtonUI(), the second param defines the skipTo() amount for
that test, and will appear on the button.
On Apr 21, 2008, at 5:12 AM, Karsten Goetz wrote:
> Hi Coders,
>
> I like the idea to seperate into different tweens.
> I tried to do something like this a few weeks ago - but the work is
> not finished and has some bugs.
> I've submited them anyway to SVN in my package ( KarstenGoetz ). If
> you are interessted, have a look.
>
> I tried to set up some "interactive test", too ( not post to svn ).
> What I mean is some more complex animation that starts on
> mouseover, rewinds on mouseout and perhaps do
> some new animation on click from the given position... in other
> words, i played around.
> I don't have results from this session but some questions:
> - how would you arrange such an animation?
> - I sometimes miss a more timebased handling of tweening. We can
> play forward and skipTo - but what about rewind a tween and rewindTo?
> Imagine a slider, representing the animation time, you drag it and a
> tween, group or sequence would calculate the animation at this time.
>
> I get a bit confused about this things, so I want to ask you. For me
> LinearGo and PlayableGroup ( and Sequence ) are leaving the
> "lightweight"-zone ( I'm pointing here to the implementations of
> Repeater and useFrames - all absolutly nessesary, but I start to
> miss the basic thing... ).
> I think a basic Tween ( LinearGo, or maybe a new Class called
> TimeGo?;- ) should be more timeline-like. In my point of view it's
> not far away and I started to create some experients on that to try
> if its possible. I think it is - but is it a way? Maybe I'm
> totally wrong? Maybe I've missed some tools in Go that doing this
> stuff.
>
> Lots of greetings
>
> Karsten
>
>
>
>
>
>
> Am 17.04.2008 um 18:56 schrieb Moses Gunesch:
>> On Apr 17, 2008, at 10:41 AM, Tollman Owens wrote:
>>> I can only see the benefit of doing all of the extra functionality
>>> in
>>> external classes for legibility, because you are going to
>>> get the weight when you do the import, so being able to save file
>>> size
>>> is not really an issue, please correct me is i am wrong.
>>
>> It's not about legibility, it's about modularity.
>>
>> Think about it from an Object-Oriented and Open-Source Sharing
>> perspective: Whoever extends LinearGo with the best (simplest, most
>> coherent, most functional) set of basic tween classes will be
>> providing a bedrock foundation for everyone else.
>>
>> The most attractive set of basic tween classes put out by one of you
>> should end up receiving a VERY high adoption rate, because this set
>> of
>> basic tween classes can be repurposed for ANY parser or more complex
>> system. No one has so far realized this and picked up the gauntlet
>> but, I'm freely handing it to all of you for the taking. So go ahead,
>> get famous if you want. ;-)
>>
>> Such a set is not included in GoASAP in order to maintain purity:
>> Go is a base system that doesn't propose any specific syntax, not
>> even
>> for tween classes, because there are so many approaches to that
>> interface.
>>
>>
>> A basic list of tweens might be something like this:
>> * A DisplayObject tween
>> * A generic any-object/ any-property multiple-value tween
>> * A generic any-object/ any-property multiple-value tween
>> * A ColorTransform tween (could subclass the multi-value tween)
>> * A BitmapFilter tween
>> (could be several of them since some filters are multi-value)
>> * A Bezier-arc tween
>>
>> Just my two cents.
>>
>> moses
>>
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>
> ------------------------
> Karsten Goetz
> Flashprogrammierung
>
> Bernstorffstr. 120
> 22767 Hamburg
>
> Tel: +49 40 43 09 91 07
> Mobil: 0173 57 14 984
>
>
>
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