[Golist] tween classes versus all-in-one

Moses Gunesch moses at goasap.org
Tue Apr 22 06:06:31 PDT 2008


Joel – that's a cool idea... So if the sequence hadn't been played  
yet, you could do the Fuse fast-forward trick from start to wherever  
you are in the sequence in order to cache the start values.

Many animation API's have methods like captureStartValues for use with  
this stuff, it's not terribly uncommon. Check Flex Effects.

- m


On Apr 21, 2008, at 10:29 PM, Joel Stransky wrote:

> I think forming something that can play in reverse would be as easy  
> as recursively looping over the arrays of steps/subgroups and  
> collecting the start_ and end values. Then build the reversed  
> sequence. Although it does seem like something someone could write a  
> custom function for using an existing go package.
> Playhead control gets tricky. It would probably require the lesser  
> of two evil resource hogs. Updating the view based on a time  
> signature requires knowing how much of the change would have passed  
> for a given step which would require knowing the section of time  
> that step takes up. I almost think you could simulate the entire  
> sequence upon close just to generate look up tables full of values.  
> I’d be interested in giving it a shot sometime if only for proof of  
> concept.
>
> --Joel
>
> From: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org]  
> On Behalf Of Karsten Goetz
> Sent: Monday, April 21, 2008 1:06 PM
> To: Mailing list for the Go ActionScript Animation Platform
> Subject: Re: [Golist] tween classes versus all-in-one
>
>
> HI Joel,
>
> thanks for your reply, and yes: somthing like playhead control i had  
> in mind. But my first intention was a very simple command to rewind  
> an animation to it's origin at any time.
> At this moment I'm thinking on "Tween-Level" and on "PlayableGroup- 
> Level" - at this level the tween stores the start and endvalues as  
> long as it is not reset and it's easy ( for a tween ) to rewind it.
>
> But it seems to be a complex theme if it comes to groups and  
> sequences. I'm not sure if I want to  step this deep in.
>
> But let's see what will happen :-)
>
>
>
>
>
> Am 21.04.2008 um 19:49 schrieb Joel Stransky:
>
>
> Sounds like you’re talking about simulated playhead control Karsten.  
> In theory, it doesn’t seem like it would be that hard to mirror a  
> Fuse, er, sequence. (Sorry, I have to break the habit of calling  
> them fuses). I would imagine, provided the original sequence  
> included start_ values for everything, a mirror could be made that  
> not only reversed the steps, but tweened back to the start_ values  
> effectively playing the tween backwards. Could call it  
> startBackwards() or playInReverse(). I can’t wait until I have time  
> to tear into this stuff.
>
> I’m definitely attracted to the thought of cuePoints similar to .flv  
> playback as well.
>
> From: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org]  
> On Behalf Of Moses Gunesch
> Sent: Monday, April 21, 2008 9:54 AM
> To: Mailing list for the Go ActionScript Animation Platform
> Subject: Re: [Golist] tween classes versus all-in-one
>
> oohhhh reverse eh. That is different.
>
> Maybe reverse play should be an open toggle option for tweens. It  
> complexifies repeater options though, for sure...
>
> - m
>
>
>
> On Apr 21, 2008, at 11:43 AM, Karsten Goetz wrote:
>
>
>
> Hi Moses,
>
> thank you for your reply.
> Just a quick question:
> Does skipTo really rewind, I mean does it change the play-direction?  
> I thougt it jumps to he new target and plays from there on. Well,  
> I'll check out again the new test-files, havn't done this for a while.
> The rewind-function I had in mind should play the animation reverse.
>
>  I'll check that out, maybe it's that easy :-)
>
> Greetings
>
> Karsten
>
>
> Am 21.04.2008 um 17:18 schrieb Moses Gunesch:
>
>
> K –
> The reason that skipTo() was picked over a more complicated  
> interface is that only tweens which have start and end can be  
> rewound or fast-forwarded – not the case for physics animations  
> necessarily. But skipTo() can easily be used to rewind and ff:
>
> Rewind:          skipTo(0);
> FF:                   skipTo(tween.duration);
>
> Now, to the heart of your question which is skipTo + parallel or  
> sequence.
>
> Here is how I think we could implement that functionality:
> 1. PlayableBase should have a read-only duration getter that returns  
> the max time of all children
> 2. SequenceBase might also need a duration getter that sums all step  
> durations.
> 3. SequenceBase should get skipToTime() functionality. Alternatively  
> skipTo could use time and the secondary method could be skipToIndex().
>
> The time-based one is easy to implement; you just run a sum of  
> durations on each step and when the sum exceeds the time you back it  
> up one and run skipTo() on the step with the remainder.
>
> To implement a slider you could calculate a percentage against the  
> Sequence's total duration.
>
> Does this address your questions? I'm happy to help you add these  
> features to the utils or, give it a shot and post your version!
>
> - moses
>
> PS: Go is naturally time-based. Do not use the useFrames option,  
> there is nothing simpler or more intuitive about it. It is a  
> specialty option that should be saved for special cases where you  
> have to process things in frames.
>
> PPS: Also be sure to take a look at the GoTestBase class included  
> (there's also a GoFlexTestBase). It sets up buttons that let you  
> perform all the play controls on a tween (see the included examples  
> in the com.mosesSupposes.go.tests package). When you run the line  
> super.addButtonUI(), the second param defines the skipTo() amount  
> for that test, and will appear on the button.
>
>
>
>
>
> On Apr 21, 2008, at 5:12 AM, Karsten Goetz wrote:
>
>
> Hi Coders,
>
> I like the idea to seperate into different tweens.
> I tried to do something like this a few weeks ago - but the work is  
> not finished and has some bugs.
> I've submited them anyway to SVN in my package ( KarstenGoetz ). If  
> you are interessted, have a look.
>
> I tried to set up some "interactive test", too ( not post to svn ).
> What I mean is some more  complex animation that starts on  
> mouseover, rewinds on mouseout and perhaps do
> some new animation on click from the given position... in other  
> words, i played around.
> I don't have results from this session but some questions:
> - how would you arrange such an animation?
> - I sometimes miss a more timebased handling of tweening. We can  
> play forward and skipTo - but what about rewind a tween and rewindTo?
> Imagine a slider, representing the animation time, you drag it and a  
> tween, group or sequence would calculate the animation at this time.
>
> I get a bit confused about this things, so I want to ask you. For me  
> LinearGo and PlayableGroup ( and Sequence ) are leaving the  
> "lightweight"-zone ( I'm pointing here to the implementations of  
> Repeater and useFrames - all absolutly nessesary, but I start to  
> miss the basic thing... ).
> I think a basic Tween ( LinearGo, or maybe a new Class called  
> TimeGo?;- ) should be more timeline-like. In my point of view it's  
> not far away and I started to create some experients on that to try  
> if its possible. I think it is  - but is it a way? Maybe I'm   
> totally wrong? Maybe I've missed some tools in Go that doing this  
> stuff.
>
> Lots of greetings
>
> Karsten
>
>
>
>
>
>
> Am 17.04.2008 um 18:56 schrieb Moses Gunesch:
>
>
> On Apr 17, 2008, at 10:41 AM, Tollman Owens wrote:
> I can only see the benefit of doing all of the extra functionality in
> external classes for legibility, because you are going to
> get the weight when you do the import, so being able to save file size
> is not really an issue, please correct me is i am wrong.
>
> It's not about legibility, it's about modularity.
>
> Think about it from an Object-Oriented and Open-Source Sharing
> perspective: Whoever extends LinearGo with the best (simplest, most
> coherent, most functional) set of basic tween classes will be
> providing a bedrock foundation for everyone else.
>
> The most attractive set of basic tween classes put out by one of you
> should end up receiving a VERY high adoption rate, because this set of
> basic tween classes can be repurposed for ANY parser or more complex
> system. No one has so far realized this and picked up the gauntlet
> but, I'm freely handing it to all of you for the taking. So go ahead,
> get famous if you want. ;-)
>
> Such a set is not included in GoASAP in order to maintain purity:
> Go is a base system that doesn't propose any specific syntax, not even
> for tween classes, because there are so many approaches to that
> interface.
>
>
> A basic list of tweens might be something like this:
>   * A DisplayObject tween
>   * A generic any-object/ any-property multiple-value tween
>   * A generic any-object/ any-property multiple-value tween
>   * A ColorTransform tween (could subclass the multi-value tween)
>   * A BitmapFilter tween
>             (could be several of them since some filters are multi- 
> value)
>   * A Bezier-arc tween
>
> Just my two cents.
>
> moses
>
> _______________________________________________
> GoList mailing list
> GoList at goasap.org
> http://goasap.org/mailman/listinfo/golist_goasap.org
>
> ------------------------
> Karsten Goetz
> Flashprogrammierung
>
> Bernstorffstr. 120
> 22767 Hamburg
>
> Tel:       +49 40 43 09 91 07
> Mobil:   0173 57 14 984
>
>
>
>
>
> _______________________________________________
> GoList mailing list
> GoList at goasap.org
> http://goasap.org/mailman/listinfo/golist_goasap.org
>
> _______________________________________________
> GoList mailing list
> GoList at goasap.org
> http://goasap.org/mailman/listinfo/golist_goasap.org
>
> ------------------------
> Karsten Goetz
> Flashprogrammierung
>
> Bernstorffstr. 120
> 22767 Hamburg
>
> Tel:       +49 40 43 09 91 07
> Mobil:   0173 57 14 984
>
>
>
>
>
> _______________________________________________
> GoList mailing list
> GoList at goasap.org
> http://goasap.org/mailman/listinfo/golist_goasap.org
>
> _______________________________________________
> GoList mailing list
> GoList at goasap.org
> http://goasap.org/mailman/listinfo/golist_goasap.org
>
> ------------------------
> Karsten Goetz
> Flashprogrammierung
>
> Bernstorffstr. 120
> 22767 Hamburg
>
> Tel:       +49 40 43 09 91 07
> Mobil:   0173 57 14 984
>
>
>
>
> _______________________________________________
> GoList mailing list
> GoList at goasap.org
> http://goasap.org/mailman/listinfo/golist_goasap.org

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://goasap.org/pipermail/golist_goasap.org/attachments/20080422/97c18a29/attachment-0001.html 


More information about the GoList mailing list