[Golist] inconsistencies with LinearGo duration setting and actual playback time

Gil Birman gil at allflashwebsite.com
Tue Aug 5 22:06:10 PDT 2008


rb,

When I ran your test, it was off by one second. This reminds me of an
article I read a little while ago that describes a technique for creating an
animation that runs in the exact time specified regardless of the speed of
the computer (I can't remember if it involved tweening).... I think what
you'll see is that the discrepancy will vary slightly depending on the speed
of the computer.

I'm not totally clear on your requirements, but why don't you just create a
group for each step in the sequence? [ yourTween1, sliderTween1], [
yourTween2, sliderTween2 ],.... Where the combination of all the
sliderTween's would more or less be equivalent to what you were doing before
(only synched up better).

Also, you might want to use HydroSequence for this sort of thing.

Gil
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