[Golist] updates to GO3D - updates to demos

John Grden neoriley at gmail.com
Fri Aug 8 09:37:45 PDT 2008


ah thanks man!

yeah I've been doing testing of late with Flash10's api and comparing their
2.5d with pv3D's.  In some cases, the 2.5D version looked better, but they
have smoothing on etc.  So they assume quite a bit for you in doing the
2.5D, including the type of rotation system and culling choices.  It's kinda
crazy.  They figure if YOU write your own triangles, then you can control
everything, but when they do it for you (and they don't draw triangles btw),
they assume alot - which in the end costs you on CPU.

On Fri, Aug 8, 2008 at 11:34 AM, Moses Gunesch <moses at goasap.org> wrote:

> Thanks John!
> Hey, a current project I'm doing requires 2.5d, so we tried using Flash
> 10's new rendering. We found it to be terribly slow and have really bad
> anti-aliasing. So I figured I'd try switching to PaperVision.. turns out it
> looks better, runs massively faster, and provides a ton of easy control that
> makes real sense. (All Flash does is skew planes, it leaves everything
> stacked in the display list so when you spin a cube all the planes overlap
> incorrectly – close to useless.)
> I also needed to do some tweening, so I threw Tween3D in there, worked like
> a charm man. I think anyone using eclipse or flex builder will just love
> this library since it provides ultimate code hinting and is extremely
> straightforward to use.
>
> So, thanks on both counts!
>
> :-)
>
> moses
>
>
>
> On Aug 8, 2008, at 11:42 AM, John Grden wrote:
>
> updated Tween3D to work with PlayState and updated both demo's to work with
> the latest version of GreatWhite
>
> FreeCamera3D and Camera3D have become FrustrumCamera3D.  FrustrumCamera3D
> is renamed to Camera3D and if you want it to be a "free" camera, just don't
> set the target or set target to "null"
>
> John
>
> --
> [ JPG ]
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-- 
[ JPG ]
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