[Golist] updates to GO3D - updates to demos
John Grden
neoriley at gmail.com
Fri Aug 8 12:04:08 PDT 2008
I still have to add support for the new localRotationX/Y/Z ;)
On Fri, Aug 8, 2008 at 1:11 PM, Joel Stransky <joel at stranskydesign.com>wrote:
> Dang, this makes me really wish I had more time to finish DepthTween.
>
>
> On Fri, Aug 8, 2008 at 12:37 PM, John Grden <neoriley at gmail.com> wrote:
>
>> ah thanks man!
>>
>> yeah I've been doing testing of late with Flash10's api and comparing
>> their 2.5d with pv3D's. In some cases, the 2.5D version looked better, but
>> they have smoothing on etc. So they assume quite a bit for you in doing the
>> 2.5D, including the type of rotation system and culling choices. It's kinda
>> crazy. They figure if YOU write your own triangles, then you can control
>> everything, but when they do it for you (and they don't draw triangles btw),
>> they assume alot - which in the end costs you on CPU.
>>
>>
>> On Fri, Aug 8, 2008 at 11:34 AM, Moses Gunesch <moses at goasap.org> wrote:
>>
>>> Thanks John!
>>> Hey, a current project I'm doing requires 2.5d, so we tried using Flash
>>> 10's new rendering. We found it to be terribly slow and have really bad
>>> anti-aliasing. So I figured I'd try switching to PaperVision.. turns out it
>>> looks better, runs massively faster, and provides a ton of easy control that
>>> makes real sense. (All Flash does is skew planes, it leaves everything
>>> stacked in the display list so when you spin a cube all the planes overlap
>>> incorrectly – close to useless.)
>>> I also needed to do some tweening, so I threw Tween3D in there, worked
>>> like a charm man. I think anyone using eclipse or flex builder will just
>>> love this library since it provides ultimate code hinting and is extremely
>>> straightforward to use.
>>>
>>> So, thanks on both counts!
>>>
>>> :-)
>>>
>>> moses
>>>
>>>
>>>
>>> On Aug 8, 2008, at 11:42 AM, John Grden wrote:
>>>
>>> updated Tween3D to work with PlayState and updated both demo's to work
>>> with the latest version of GreatWhite
>>>
>>> FreeCamera3D and Camera3D have become FrustrumCamera3D. FrustrumCamera3D
>>> is renamed to Camera3D and if you want it to be a "free" camera, just don't
>>> set the target or set target to "null"
>>>
>>> John
>>>
>>> --
>>> [ JPG ]
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>>
>>
>> --
>> [ JPG ]
>>
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>
>
> --
> --Joel
>
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--
[ JPG ]
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