[Golist] updates to GO3D - updates to demos
Moses Gunesch
moses at goasap.org
Fri Aug 8 14:47:34 PDT 2008
The speed and the edge aliasing of the Flash 10 system is pretty poor.
The ability to do true custom skew rendering with the drawing API
should mean that you guys can do some really nice stuff with images,
such as an option for "1 polygon" instead of base 2 triangles for
planes / cube faces.
Edge aliasing and realistic image smoothing is a huge thing. It's very
possible that pixelbender might come into play there but if I had it
right now it would be helping me sell my prospective client on Flash
rendering.
As to the PV3D / Flash 10 version: can't wait! Bet it will end up with
some really nice improvements. Wish it were magically here today! :-)
m
On Aug 8, 2008, at 3:13 PM, John Grden wrote:
> yeah, there are a few things that they're putting in that are going
> to be very nice features for doing 3D work, one of which I *think*
> will help out with interactivity. But so far we haven't really been
> too impressed with speed enhancments. We were hoping for some speed
> increases, but Vectors are no different than Arrays in our basic
> speed comparisons and we're just starting to look at drawTriangles()
> to see if there's a speed dif there. So far, it just doesn't seem
> like there's a diff. There IS a dif in quality because of the
> perspective drawing of course, but I think that comes at a price -
> like using percision on the materials in PV3D.
>
> still, it's way to early to say one way or the other. I have a
> feeling there are somethings we still don't know about that they've
> put in the player and the api. I'm more excited about PixelBender
> and custom filters to be honest
>
> On Fri, Aug 8, 2008 at 2:19 PM, Cedric M. analogdesign <newsl at analogdesign.ch
> > wrote:
> >updated Tween3D to work with PlayState and updated both demo's to
> work with the latest version of GreatWhite
> I'm looking forward to testing it ;)
>
> > yeah I've been doing testing of late with Flash10's api and
> comparing their 2.5d with pv3D's. In some cases, the 2.5D version
> looked better, but they have smoothing on etc. So they assume >
> quite a bit for you in doing the 2.5D, including the type of
> rotation system and culling choices. It's kinda crazy. They figure
> if YOU write your own triangles, then you can control everything,
> > but when they do it for you (and they don't draw triangles btw),
> they assume alot - which in the end costs you on CPU.
> Thank you for sharing this John, it sounds like the future of
> Papervision3D and other 3D APIS is bright and will remain on the
> edge ;)
>
> Best regards.
>
> Cedric M. (aka maddec)
>
> Interactive Creator
> Adobe Flash/Flex/AIR Specialist
> Since 1998
> ----------------------------------------------------
> http://analogdesign.ch
> http://analogdesign.ch/blog
> visual & interactive communication
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