[Golist] Sequence Question

Burak Delice burak at delizade.com
Fri Feb 22 01:36:21 PST 2008


İndeed. That is a good news (et least for me)

 

From: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] On Behalf
Of Moses Gunesch
Sent: Friday, February 22, 2008 9:03 AM
To: Mailing list for the Go ActionScript Animation Platform
Subject: Re: [Golist] Sequence Question

 

Okay I have an idea on the GC issue. Although I don't want to go the route
of full instance-management (like Fuse had), I do see that these types of
utilities are a lot more user friendly if they can be used without storing
references to them. So I'm going to add a feature that stashes a reference
to instances while they are playing.

 

Also regarding loop, that is a good feature suggestion - I had tons of
requests for that with Fuse so I know it's widely needed, I'll look into
adding that as well.

 

I've gotten a really nice update together that should be ready pretty quick
here.

 

- m

 

 

On Feb 22, 2008, at 1:37 AM, Aram wrote:





I pulled the latest revision 24 from svn. It is indeed 0.4.1

If I remove the weak reference on: SequenceBase - Line: 333

step.addEventListener(SequenceEvent.ADVANCE, onStepEvent, false, 0, true);
-TO-
step.addEventListener(SequenceEvent.ADVANCE, onStepEvent);

It works, not sure if that breaks something else though for future GC.

On another note, a RepeatingSequence. To achieve, I subclassed
Sequence and overrode stop, adding in a  skipTo(0).

Would something like a repeat flag on Sequence ever make it into the
core? Or we should just extend for stuff like that?

Thanks,
Aram


On Thu, Feb 21, 2008 at 10:11 PM, Moses Gunesch <moses at goasap.org> wrote:



 

Which version of Go are you using (please be sure to test with 0.4.1), and

which weakReference param at which line?

 

Thanks,

moses

 

 

On Feb 22, 2008, at 12:30 AM, Aram wrote:

 

 

Thanks for the great work first off.

 

Have a quick question regarding sequencing.

 

If I create a new sequence within a method, only the first item fires.

The complete event never make up to PlayableGroup. If I remove the

weak listener param though it moves up and works as though the

sequence was declared outside the method.

 

Just wondering if this is the preferred behavior or not?

 

Thanks again

 

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