[Golist] go3d and alpha tweens...

John Grden neoriley at gmail.com
Tue Jul 29 21:50:54 PDT 2008


Part of the issue is that you don't change alpha on a 3d object - a  
do3d only has geometry.  What you need to do is tween the material's  
source, and that's where this all gets interesting since we'd have to  
first check the material type to make sure it was a MovieMaterial etc

That's why u didn't see support for alpha - tween3d focuses on  
tweening the properties of a diplayOnject3D.  But I'd love fight out  
how to elegantly support materials.  One issue with this is that we'd  
have to force a redraw of the material since it would be visually  
changing, and that of course would tag CPU.  So it really would  
require some thought

Sent from my iPhone

On Jul 29, 2008, at 11:57 PM, Wilbur <unpaidintern at wilbcorp.com> wrote:

> i've started using go3d, and it's been working out really well...   
> but i tried extending the go3d classes to add an alpha property, but  
> keep getting odd results...  has anyone else tried this?  why no  
> alpha prop in go3d?
>
> does anyone have a AlphaTween3D class?
>
> it's been great being able to create SequenceCA's filled with all  
> sorts of miscellaneous goasap classes all intermingled together...   
> like a big tween pot-luck hoe-down...  fun stuff.
>
> thanks
>
> - Wilbur
>
>
>
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