<div dir="ltr">yeah, there are a few things that they're putting in that are going to be very nice features for doing 3D work, one of which I *think* will help out with interactivity. But so far we haven't really been too impressed with speed enhancments. We were hoping for some speed increases, but Vectors are no different than Arrays in our basic speed comparisons and we're just starting to look at drawTriangles() to see if there's a speed dif there. So far, it just doesn't seem like there's a diff. There IS a dif in quality because of the perspective drawing of course, but I think that comes at a price - like using percision on the materials in PV3D.<br>
<br>still, it's way to early to say one way or the other. I have a feeling there are somethings we still don't know about that they've put in the player and the api. I'm more excited about PixelBender and custom filters to be honest<br>
<br><div class="gmail_quote">On Fri, Aug 8, 2008 at 2:19 PM, Cedric M. analogdesign <span dir="ltr"><newsl@analogdesign.ch></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div><div class="Ih2E3d">
<div dir="ltr" align="left"><font face="Arial" size="2"><span>><font face="Times New Roman" size="3">updated Tween3D
to work with PlayState and updated both demo's to work with the latest version
of GreatWhite</font></span></font></div>
</div><div dir="ltr" align="left"><font><span>I'm looking forward
to testing it ;)</span></font></div><div class="Ih2E3d">
<div dir="ltr" align="left"><font><span></span></font> </div>
<div dir="ltr" align="left"><font face="Arial" size="2"><span>> <font face="Times New Roman" size="3">yeah I've been
doing testing of late with Flash10's api and comparing their 2.5d with
pv3D's. In some cases, the 2.5D version looked better, but they have
smoothing on etc. So they assume <span><font face="Arial" size="2">></font></span> quite a bit for you in doing the
2.5D, including the type of rotation system and culling choices. It's
kinda crazy. They figure if YOU write your own triangles, then you can
control everything, <span><font face="Arial" size="2">></font></span> but when they do it for you (and they don't draw
triangles btw), they assume alot - which in the end costs you on
CPU.</font></span></font></div>
</div><div dir="ltr" align="left"><font face="Arial" size="2"><span><font face="Times New Roman" size="3">Thank you for
sharing this John, it sounds like the future of Papervision3D and other 3D APIS
is bright and will remain on the edge ;)</font></span></font></div>
<div dir="ltr" align="left"><font face="Arial" size="2"><span><font face="Times New Roman" size="3"></font></span></font> </div>
<div dir="ltr" align="left"><font face="Arial" size="2"><span>
<p align="left"><font color="#804040" face="Arial" size="2"><font color="#000000">Best
regards.<br><br>Cedric M. (aka maddec)<br><br><span><font face="Arial" size="2">Interactive
Creator<br></font></span><font face="Arial"><font size="2"><span>Adobe Flash/Flex/AIR Specialist <br>Since
1998</span></font></font><br>----------------------------------------------------<br></font><a href="http://analogdesign.ch/" target="_blank"><font face="Arial" size="2">http://analogdesign.ch</font></a><br><a href="http://analogdesign.ch/blog" target="_blank"><font face="Arial" size="2">http://analogdesign.ch/blog</font></a><br>
<font color="#000000" face="Arial" size="2">visual & interactive communication</font></font><font color="#804040" face="Arial" size="2"><font color="#000000" face="Arial" size="2"><br>----------------------------------------------------</font></font></p>
</span></font></div></div>
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